Lukas Ahrenberg, Philip Benzie, Marcus Magnor and John Watson, Optics Express vol. 14, issue 17. August 2006.
Abstract: This paper presents a novel method for using programmable
graphics hardware to generate fringe patterns for SLM-based holographic
displays. The algorithm is designed to take the programming constraints
imposed by the graphics hardware pipeline model into consideration, and
scales linearly with the number of object points. In contrast to previous
methods we do not have to use the Fresnel approximation. The technique
can also be used on several graphics processors in parallel for further
optimization. We achieve real-time frame rates for objects consisting of a
few hundred points at a resolution of 960 × 600 pixels and over 10 frames
per second for 1000 points.
@Article{Ahrenberg:2006:CGH,
author = {Lukas Ahrenberg and Philip Benzie and Marcus Magnor and John Watson},
title = {Computer generated holography using parallel commodity graphics hardware},
journal = {Optics Express},
year = {2006},
volume = {14},
number = {17},
pages = {7636-7641},
month = {August},
}
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